# Freedom35 Studios > A web-game platform. One Play Pass unlocks every game. Developers publish through service tickets and push updates through a build pipeline: they send the details, the Freedom35 team checks, stages and publishes the game, and the developer and Freedom35 both approve before anything goes live. Games run in a sandboxed frame on a separate play site (f35-play.pages.dev) with no access to player accounts. A game that saves with localStorage gets cloud saves automatically. ## Developers - [Connect your game — the prompt for AI coding agents](https://freedom35studios.pages.dev/developers/connect.md): inspect a project, make the build ready for the play site, and draft the publishing ticket - [The build pipeline](https://freedom35studios.pages.dev/developers/pipeline.md): the f35 CLI, channels (preview, beta, live), rollback, CI, and the HTTP API - [The game SDK, window.F35](https://freedom35studios.pages.dev/developers/sdk.md): lifecycle, achievements, stats, leaderboards, share links, reports, player tokens - [The MCP server](https://freedom35studios.pages.dev/developers/mcp.md): connect an AI agent to https://freedom35studios.pages.dev/mcp - [The f35 CLI](https://freedom35studios.pages.dev/cli/f35.mjs): a one-file Node 18+ command-line tool - [Developer overview](https://freedom35studios.pages.dev/developers): how publishing works and what a game needs ## Optional - [Everything above in one file](https://freedom35studios.pages.dev/llms-full.txt)