About
A strategy game prototype that tests the build → recruit → march → combat → capture loop, with villages as containers and asymmetric combat.
An angled strategy camera over extruded hex tiles. Every unit, army, tile, building and camp has a procedural low-poly model; village tiles visibly grow as you build — keep, wall ring, corner towers. Armies march as literal formations. Rarely, a small woodland creature dashes across the land it lives in.
- Made with
- Godot 4
- Controls
- Keyboard & mouse — not playable on a phone
- Rating
- everyone
- Published
- 2026-10-03